I would just set an Enter-Leave flag on 'point'. The following global flag solves the problem efficiently. If you don't like the idea of a global flag, you can change your code to have just a single binding to <1>. Then in that callback, you can detect whether your pointer is over any items, see if the item is tagged 'point', and do what you need accordingly. Just do all your logic in 1 single callback, detection, creation, and toggling with ......if..elsif....elsif....elsif...else
#!/usr/bin/perl use strict; use warnings; use Tk; my $inpoint = 0; my $mw = MainWindow->new(); my $canvas = $mw->Canvas(-width => 300, -height => 300, -closeenough = +> 5); $mw->bind($canvas, '<1>', \&add_point); $canvas->bind('point', '<Enter>', sub{ $inpoint = 1 }); $canvas->bind('point', '<Leave>', sub{ $inpoint = 0 }); $canvas->bind('point', '<1>', \&toggle); $canvas->pack(); MainLoop(); sub add_point { ### adding a point... return if $inpoint; my ($canvas) = @_; my $e = $canvas->XEvent; my ($x, $y) = ($e->x, $e->y); my $id = $canvas->createOval( $x - 10, $y - 10, $x + 10, $y + 10, -fill => 'blue', -tags => ['point'] ); ### new point created: "$id => [$x, $y]" return; } ## end sub add_point sub toggle { ### toggle point... my ($canvas) = @_; my $item_id = $canvas->find('withtag', 'current')->[0]; ### item id: $item_id my $current_color = $canvas->itemcget($item_id, 'fill'); my $next_color = $current_color eq 'red' ? 'blue' : 'red'; $canvas->itemconfigure($item_id, -fill => $next_color); Tk->break(); # Try to break, but with little luck... return; } ## end sub toggle

I'm not really a human, but I play one on earth. flash japh

In reply to Re: Break event chain in Tk::Canvas by zentara
in thread Break event chain in Tk::Canvas by polettix

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