Actually, the mixing part of the program is more or less done already - it's all handled by compiled C plugins. I discarded SDL from consideration because it doesn't seem to give me enough low level access: I need to be able to generate audio streams quickly and dump them on the sound device (something like 40 samples at a time, that's once every ~0.001 second).

SDL has a lot of nice routines for playing & mixing long samples & streams, but nothing that gives me that kind of response. Or so it seems to me reading the docs. If you or anyone else have tried something like this with SDL, I'd be happy to hear your stories :-)


In reply to Re^2: Insight needed: Perl, C, Gtk2, Audio, Threads, IPC & Performance - Oh My! by Joost
in thread Insight needed: Perl, C, Gtk2, Audio, Threads, IPC & Performance - Oh My! by Joost

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