This is just a bit of brainstorming, possibly showing my Tk mindset. I know you posed the question in terms of rigourous mathematical results, but I was thinking of using the Tk Canvas and it's overlapping tags method, to do somethink like this. Of course, you do need a Xserver going, but you also gain the benefit of being able to setup a realtime display of your point-queries. And of course, you have the problem of drawing all your states, counties and cities.
#!/usr/bin/perl use warnings; use strict; use Tk; my $top = new MainWindow; my $c=$top->Canvas->pack; my $circle = $c->createOval(30,30,100,100, -fill => 'blue', -tags =>['circle'], -stipple => 'gray12', ); my $rect1 = $c->createRectangle(10,10,44,44, -fill => 'green', -stipple => 'gray12', -tags =>['rect1'], ); my $rect2 = $c->createRectangle(93,93,200,200, -fill => 'yellow', -tags =>['rect2'], -stipple => 'gray12', ); my $poly1 = $c->createPolygon(0,0, 44,44, 55,55, 90,90, 200,200, 10,10 +0,0,0, -fill => 'red', -smooth => 1, -splinesteps => 100, -stipple => 'gray12', -tags =>['poly1'], ); $c->Tk::bind("<Motion>", [ \&print_xy, Ev('x'), Ev('y') ]); &print_xy($c, 42, 42); MainLoop; sub print_xy { my ($canv, $x, $y) = @_; print "(x,y) = ", $canv->canvasx($x), ", ", $canv->canvasy($y), "\n"; #my $x1 = $x+1; #my $y1 = $y+1; #it will actually use a zero size rectangle my (@current) = $canv->find('overlapping', $x, $y, $x, $y); foreach my $id(@current){ print $canv->gettags($id),' '; } print "\n"; }

I'm not really a human, but I play one on earth. Cogito ergo sum a bum

In reply to Re: Speeding up point-in-polygon by zentara
in thread Speeding up point-in-polygon by punkish

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