My first thought when looking at this is that you seem to be mixing "errors" and "warnings". To me, an error is something that generally needs to be handled right away (I.E. anything that dies).
If you can really avoid handling these errors until object destruction, and even then you are OK "gently proding" developers into handling them by just printing the "error" as a warning of sorts (via carp), are they really errors at all? If they really must be handled, I would lean towards a more heavy handed approach. It's hard to ignore a die/croak/confess, but all too easy to ignore a warn/carp/cluck.
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