I consider timely and well-order destructors one of the most important tools of C++ but the designers of Parrot had no understanding of this...
So either I have no say into the design of Parrot, or I don't understand timely and well-ordered destruction? (Ditto for the rest of @Larry.)
There are ways to manage timely destruction with a generational GC.
In reply to Re^8: Parrot, threads & fears for the future. (ref counting)
by chromatic
in thread Parrot, threads & fears for the future.
by BrowserUk
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