Dunno that much about GD, but you can make your code more efficient like so:
use GD;
my $width = 800;
my $height = 600;
my $img = new GD::Image($width,$height,1);
#draw some shizzle
for (my $i=0; $i<=$width; $i++) {
# calc $i colour only when $i changes
my $icol = int(($i*255)/$width);
for (my $j=0; $j<=$height; $j++) {
# calc colorAllocate here and lose previous loop
# also, no need to calc 3rd colour param
$img->setPixel($i,$j,$img->colorAllocate($icol,int(($j*255)/$heigh
+t),0));
}
}
#output the picture
open(PICTURE, ">$test.png") or die("uh oh spaghettio");
binmode PICTURE;
print PICTURE $img->png;
close PICTURE;
<update>wasn't black to red...</update>
<update>...and we don't need @colors anymore...</update>
Tom Melly, tom@tomandlu.co.uk
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