Dunno that much about GD, but you can make your code more efficient like so:

use GD; my $width = 800; my $height = 600; my $img = new GD::Image($width,$height,1); #draw some shizzle for (my $i=0; $i<=$width; $i++) { # calc $i colour only when $i changes my $icol = int(($i*255)/$width); for (my $j=0; $j<=$height; $j++) { # calc colorAllocate here and lose previous loop # also, no need to calc 3rd colour param $img->setPixel($i,$j,$img->colorAllocate($icol,int(($j*255)/$heigh +t),0)); } } #output the picture open(PICTURE, ">$test.png") or die("uh oh spaghettio"); binmode PICTURE; print PICTURE $img->png; close PICTURE;

<update>wasn't black to red...</update>

<update>...and we don't need @colors anymore...</update>

Tom Melly, tom@tomandlu.co.uk

In reply to Re^3: Image Editing with GD by Melly
in thread Image Editing with GD by alanonymous

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.