This is just a little program to demonstrate PDL's ability to project images onto planes in 3d space. I use GD to generate 1..6 images, but you could substitute christmas photos if you wanted. :-) Not useful, it's just for the learning experience. It needs a ttf file , named 'Generic.ttf' in the script directory. It requires TrueColor pngs( no lookup color tables).
#!/usr/bin/perl use warnings; use strict; use PDL::LiteF; use PDL::Graphics::TriD; # 3d display use GD; use GD::Text::Align; use PDL::NiceSlice; use PDL::IO::Pic; GD::Image->trueColor( 1 ); my $image = new GD::Image( 200, 200 ); my $black = $image->colorAllocate( 0, 0, 0 ); my $white = $image->colorAllocate( 255, 255, 255 ); my $red = $image->colorAllocate( 255, 0, 0 ); my $green = $image->colorAllocate( 0, 255, 0 ); my $blue = $image->colorAllocate( 0, 0, 255 ); my $yellow = $image->colorAllocate( 255, 255, 0 ); my $grey = $image->colorAllocate( 200, 200, 200 ); my $gdt = GD::Text::Align->new( $image, font => 'Generic.ttf', text => '', color => $black, valign => "center", halign => "center", ) or die; $gdt->set_font( 'Generic.ttf', 150 ) or die; my %pdls; my %color = ( 1 => [ 'white', $white ], 2 => [ 'red', $red ], 3 => [ 'green', $green ], 4 => [ 'blue', $blue ], 5 => [ 'yellow', $yellow ], 6 => [ 'grey', $grey ], ); foreach my $num ( keys %color ) { $image->filledRectangle( 0, 0, 200, 200, $color{ $num }[ 1 ] ); $gdt->set_text( $num ); $gdt->draw( 100, 100, 0 ) or die; open( GD, "> z-$color{$num}[0].png" ) or die; # binmode GD; print GD $image->png; close GD; } foreach my $num ( keys %color ) { $pdls{ $num } = rim( "z-$color{$num}[0].png" ); } nokeeptwiddling3d(); hold3d(); # side 1 of space imagrgb3d $pdls{ 1 }->mv( 2, 0 )->( :, -1 : 0, : )->float / 256, #{Points => [[1,0,0],[0,0,0],[0,0,1],[1,0,1]]}; #rotated +90 deg { Points => [ [ 1, 0, 1 ], [ 1, 0, 0 ], [ 0, 0, 0 ], [ 0, 0, 1 ] ] +}; #side 2 of space imagrgb3d $pdls{ 2 }->mv( 2, 0 )->( :, -1 : 0, : )->float / 256, { Points => [ [ 0, 0, 0 ], [ 1, 0, 0 ], [ 1, 1, 0 ], [ 0, 1, 0 ] ] + }; #side 3 of space imagrgb3d $pdls{ 3 }->mv( 2, 0 )->( :, -1 : 0, : )->float / 256, { Points => [ [ 1, 0, 0 ], [ 1, 0, 1 ], [ 1, 1, 1 ], [ 1, 1, 0 ] + ] }; #side 4 of space imagrgb3d $pdls{ 4 }->mv( 2, 0 )->( :, -1 : 0, : )->float / 256, #{Points => [[0,0,1],[1,0,1],[1,1,1],[0,1,1]]}; #reversed #{Points => [[0,1,1],[1,1,1],[1,0,1],[0,0,1]]}; #upside down { Points => [ [ 1, 0, 1 ], [ 0, 0, 1 ], [ 0, 1, 1 ], [ 1, 1, 1 ] ] + }; #good #side 5 of space imagrgb3d $pdls{ 5 }->mv( 2, 0 )->( :, -1 : 0, : )->float / 256, #{Points => [[0,0,0],[0,0,1],[0,1,1],[0,1,0]]}; { Points => [ [ 0, 0, 1 ], [ 0, 0, 0 ], [ 0, 1, 0 ], [ 0, 1, 1 ] + ] }; #side 6 of space imagrgb3d $pdls{ 6 }->mv( 2, 0 )->( :, -1 : 0, : )->float / 256, #{Points => [[0,1,0],[0,1,1],[1,1,1],[1,1,0]]}; { Points => [ [ 0, 1, 1 ], [ 0, 1, 0 ], [ 1, 1, 0 ], [ 1, 1, 1 ] + ] }; keeptwiddling3d(); twiddle3d();

In reply to PDL 3d image cube by zentara

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