I found out what is going on, PDL does double-buffer, at the line:
# PDL/Graphics/TriD/GL.pm" line 789 sub display { # ... $this->{_GLObject}->glXSwapBuffers(); }
display is called from twiddle which does the model fly-through stuff. My flicker came from using hold3d, points3d then imag3d_ns but points3d calls graph_object (calling twiddle_current then twiddle), so the points were drawn, the buffers swapped making imag3d_ns seem to flicker. I just need to avoid the points3d shortcut, and other forms using graph_object.

Brad

In reply to Re: PDL double-buffering by bsb
in thread PDL double-buffering by bsb

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