I would use Data::UUID to generate a universal unique identifier during object creation; you would store that object identifier and use it later for comparison; in fact there is no reason to compute object fingerprint later.
package Class;
use strict;
use warnings;
use Data::UUID;
sub new {
my $class = shift;
my $uuid = Data::UUID->new;
return bless {
some => 'data',
object_signature => $uuid->create_str(),
}, $class;
}
sub object_signature { shift->{object_signature}; }
1;
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