This response is kind of generic, but you might want to look at some examples of how others have written games in perl. I see some potentially useful examples here.
If your simulation will be event-driven (with graphics?), I would tend to think of Perl/Tk first. However, it sounds like you may be heading toward an agent-based model. If so, the best tool may be something like NetLogo instead of perl.
In reply to Re: Game Events and Scripting
by moklevat
in thread Game Events and Scripting
by bladx
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