You read the documentation and you're still wondering how you can have your server wait for connections from clients? The docs say:

These addresses do not correspond to individual machines, but to multicast groups. Messages sent to these addresses will be delivered to a potentially large number of machines that have registered their interest in receiving transmissions on these groups. They work like TV channels. A program tunes in to a multicast group to receive transmissions to it, and tunes out when it no longer wishes to receive the transmissions.

That's probably the best description of multicast UDP I've read. It's definitely not a client/server system in the usual sense - there's no way a server can wait for connections because there are no connections!

-sam


In reply to Re^3: need Socket::Multicast-help by samtregar
in thread need Socket::Multicast-help by Anonymous Monk

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