I am writing a constructor in which I want to initialize certain aspects of the object algebraically like so:
my $g = Games::Grid->new (border => 4, width => sub { $W/4}, height => sub { $H }, fill => +'=');
What this means is that the width of the game grid is 1/4 the value of $W, which should be bound to the terminal width. The height is equal to the terminal width. And the grid should be filled with equal signs.

The following code in new:

{ my $W = $self->{terminal}->{_co}; my $H = $self->{terminal}->{_li}; $self->{terminal}->{WIDTH} = $config{width}->(); $self->{terminal}->{HEIGHT} = $config{height}->(); }
is not working because the closure was evaluated as soon as I defined the hash and $W was not in its scope.

How can I delay the attempt to bind $W until I evaluate the closure within the constructor?


In reply to Algebraic Hash Configuration via Delayed Closure? by princepawn

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.