Should the top left (20x20) block (of 64x64) at depth 3 look like this:
3 2 2 2 1 0 0 0 1 0 0 0 1 0 0 0 2 1 1 1 ... 2 3 2 2 0 1 0 0 0 1 0 0 0 1 0 0 1 2 1 1 ... 2 2 3 2 0 0 1 0 0 0 1 0 0 0 1 0 1 1 2 1 ... 2 2 2 3 0 0 0 1 0 0 0 1 0 0 0 1 1 1 1 2 ... 1 0 0 0 3 2 2 2 1 0 0 0 1 0 0 0 1 0 0 0 ... 0 1 0 0 2 3 2 2 0 1 0 0 0 1 0 0 0 1 0 0 ... 0 0 1 0 2 2 3 2 0 0 1 0 0 0 1 0 0 0 1 0 ... 0 0 0 1 2 2 2 3 0 0 0 1 0 0 0 1 0 0 0 1 ... 1 0 0 0 1 0 0 0 3 2 2 2 1 0 0 0 1 0 0 0 ... 0 1 0 0 0 1 0 0 2 3 2 2 0 1 0 0 0 1 0 0 ... 0 0 1 0 0 0 1 0 2 2 3 2 0 0 1 0 0 0 1 0 ... 0 0 0 1 0 0 0 1 2 2 2 3 0 0 0 1 0 0 0 1 ... 1 0 0 0 1 0 0 0 1 0 0 0 3 2 2 2 1 0 0 0 ... 0 1 0 0 0 1 0 0 0 1 0 0 2 3 2 2 0 1 0 0 ... 0 0 1 0 0 0 1 0 0 0 1 0 2 2 3 2 0 0 1 0 ... 0 0 0 1 0 0 0 1 0 0 0 1 2 2 2 3 0 0 0 1 ... 2 1 1 1 1 0 0 0 1 0 0 0 1 0 0 0 3 2 2 2 ... 1 2 1 1 0 1 0 0 0 1 0 0 0 1 0 0 2 3 2 2 ... 1 1 2 1 0 0 1 0 0 0 1 0 0 0 1 0 2 2 3 2 ... 1 1 1 2 0 0 0 1 0 0 0 1 0 0 0 1 2 2 2 3 ... ...
Or like this:
3 2 2 2 2 1 1 1 2 1 1 1 2 1 1 1 2 1 1 1 ... 2 3 2 2 1 2 1 1 1 2 1 1 1 2 1 1 1 2 1 1 ... 2 2 3 2 1 1 2 1 1 1 2 1 1 1 2 1 1 1 2 1 ... 2 2 2 3 1 1 1 2 1 1 1 2 1 1 1 2 1 1 1 2 ... 2 1 1 1 3 2 2 2 2 1 1 1 2 1 1 1 1 0 0 0 ... 1 2 1 1 2 3 2 2 1 2 1 1 1 2 1 1 0 1 0 0 ... 1 1 2 1 2 2 3 2 1 1 2 1 1 1 2 1 0 0 1 0 ... 1 1 1 2 2 2 2 3 1 1 1 2 1 1 1 2 0 0 0 1 ... 2 1 1 1 2 1 1 1 3 2 2 2 2 1 1 1 1 0 0 0 ... 1 2 1 1 1 2 1 1 2 3 2 2 1 2 1 1 0 1 0 0 ... 1 1 2 1 1 1 2 1 2 2 3 2 1 1 2 1 0 0 1 0 ... 1 1 1 2 1 1 1 2 2 2 2 3 1 1 1 2 0 0 0 1 ... 2 1 1 1 2 1 1 1 2 1 1 1 3 2 2 2 1 0 0 0 ... 1 2 1 1 1 2 1 1 1 2 1 1 2 3 2 2 0 1 0 0 ... 1 1 2 1 1 1 2 1 1 1 2 1 2 2 3 2 0 0 1 0 ... 1 1 1 2 1 1 1 2 1 1 1 2 2 2 2 3 0 0 0 1 ... 2 1 1 1 1 0 0 0 1 0 0 0 1 0 0 0 3 2 2 2 ... 1 2 1 1 0 1 0 0 0 1 0 0 0 1 0 0 2 3 2 2 ... 1 1 2 1 0 0 1 0 0 0 1 0 0 0 1 0 2 2 3 2 ... 1 1 1 2 0 0 0 1 0 0 0 1 0 0 0 1 2 2 2 3 ... ...
In reply to Re: Fractal structure index puzzle
by BrowserUk
in thread Fractal structure index puzzle
by FFRANK
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