You need to understand how the canvas tag system works. The dragster IS NOT an object, so it cannot have methods. I could make it into object, with some package code, but in general, "items" on a canvas, are elements of the canvas widget.

Your second question is about canvas tags also. There is a difference between the canvas's bind and the normal Tk::bind. The canvas's bind will let you bind to a tag. If you look at each canvas item's creation, you will see it is given a tag(s). This is the basis of the canvas's power, because you can do all sorts of trickery with addtag and deltag to change an item's tags dynamically. So you can do things like setup a callback when a mouse enters any item with a certain tag. Like this:

#!/usr/bin/perl use Tk; my $mw = MainWindow->new(); $mw->geometry("600x400+100+100"); $canvas = $mw->Canvas(width => 600, height => 400)->pack(); $canvas->Tk::bind("<Button-1>", [ \&print_xy, Ev('x'), Ev('y') ]); # This draws half of an oval $oval = $canvas->createOval(100,100,200,250,-fill => 'white',-tags => +"blue"); $canvas->Tk::bind("<Button-3>", sub {$canvas->itemconfigure($oval,-fil +l => "red")}); $canvas->bind('blue', '<Enter>', sub { $canvas->itemconfigure("blue", -fill => "blue"); } ) +; # sub {exit}); # When the mouse is not over, color it black. $canvas->bind("blue", "<Leave>", sub { $canvas->itemconfigure("blue", -fill => "black"); }); #$tw->tagBind('tag','<Enter>',sub{$overtag=1}); MainLoop; sub print_xy { print "@_\n"; my ($canv, $x, $y) = @_; print "(x,y) = ", $canv->canvasx($x), ", ", $canv->canvasy($y), "\n" +; }

I'm not really a human, but I play one on earth. Cogito ergo sum a bum

In reply to Re^3: I don't understand a piece of Perl/Tk code by zentara
in thread I don't understand a piece of Perl/Tk code by spx2

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