My (small) problem with this would be that the "unused" variable might still serve some purpose. Consider a compute_some_value() like one of these:

sub pay_attention { die 'void context' if ! defined wantarray; return rand; } sub side_effect { print "I am happy.\n"; return; } sub wait_for_destruction { return OnDestroyDo->new( \&side_effect ); }

In case that last one is not clear, the idea is that it returns an object that will perform some action when it is destroyed.

Arguably a warning is still warranted in even these cases, but it might not be easy to tell when an assigned value is really superfluous.


In reply to Re: Warning about unused lexical variables by kyle
in thread Warning about unused lexical variables by blazar

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