Hi Monks,
lately I stumbled over my old c++ code
for fast rigid body rotations using
a rotational matrix formalism /1,2/.
Because I needed a snippet to be ready
fast, I rewrote the stuff in plain Perl
without doing a deep investigation into
CPAN first.
After having completed the task, I
started to lookaround there but couldn't
find anything appropriate which does
somehow what I needed.
Simple example - say we have a 3D rigid body
template consisting of 5 coordinates (+ labels):
my @tmpl = ( [0,0,0, 'A'],
[1,0,0, 'B'],
[2,0,0, 'B'],
[3,0,0, 'B'],
[4,0,0, 'B'],
[5,0,0, 'A'] );
Say we need to construct an ensemble
of copies of rigid bodies by applying random
translations and
rotations around ar-
bitary axes on the template,
like (pseudocode):
...
my $axis = [ 0, 0, 1 ]; # may be arbitary axis, always normalized
my @ensemble;
for my $id (0 .. 999) {
my $angle = deg2rad(rand(360)); # rotate around arbitary
# axis by .. degrees
# make rotation matrix
my $m = setrotmatrix($angle, $axis);
# make new rigid body instance from template
my $p = deepcopy_body( \@tmpl );
# apply rotation (matrix x vector) to rigid body
rotate_body( $p, $m );
# apply some translation by a displacemnent vector
translate_body( $p, [$dx, $dy, $dz)] );
# store the new body coordinates
push @ensemble, $p;
}
...
The above code should make my intention clear
before I start to work out a module + XS
matrix operations, which modules should I
have considered before?
Regards & thanks
mwa
/1/ - Ha,C. and Radcliffe,C.W. (1978) Kinematics
and Mechanism Design. Wiley, New York, 45.
/2/ - http://peds.oxfordjournals.org/cgi/reprint/16/10/717
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