The Rock Band Drum controller is a straight USB device, so it's quite easy to interface to it. The script below will play a set of wav files associated with each pad on the controller. Change the path to the wav's in the %SOUNDS hash as necessary.

I've only tested this with the Playstation 3 controller. Experiances/patches from XBox360 owners welcome.

You'll also need the SDL and Linux::Input modules.

Start it up with: rock_band_drums.pl /dev/input/event[x], where "x" is some number that corresponds to right USB device.

You can get some wav drum samples at http://www.users.bigpond.com/prodigalson/drum.htm

#!/usr/bin/perl # Rock Band Drum Controller Player # Copyright (C) 2008 Timm Murray # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/> +. # use strict; use warnings; use Linux::Input; use IO::Select; use SDL; use SDL::Sound; use SDL::Mixer; use constant DEBUG => 0; my $DEV = shift; die "Need a device\n" unless $DEV; my %SOUNDS = ( snare => 'rock_band_drums/snare.wav', drum => 'rock_band_drums/drum.wav', hi_hat => 'rock_band_drums/hi_hat.wav', smash => 'rock_band_drums/crash.wav', bass => 'rock_band_drums/bass.wav', ); my %EVENTS = ( 308 => $SOUNDS{bass}, # Foot 306 => $SOUNDS{snare}, # Red 307 => $SOUNDS{hi_hat}, # Yellow 304 => $SOUNDS{drum}, # Blue 305 => $SOUNDS{smash}, # Green ); { my $ret = SDL::MixOpenAudio( 44100, AUDIO_S16, 2, 4096 ); die "Can't open audio: " . SDL_GetError() . "\n" if 0 > $ret; } sub debug { my (@in) = @_; return unless DEBUG; print @in, "\n"; } sub do_event { my ($event) = @_; my $code = $$event{code}; my $value = $$event{value}; debug( "Code [$code], value [$value]" ); return 0 if ! exists $EVENTS{$code}; return 0 if $value == 0; my $file = $EVENTS{$code}; my $sound = SDL::MixLoadWAV( $file ); SDL::MixPlayChannel( -1, $sound, 0 ); return 1; } { my $js1 = Linux::Input->new( $DEV ); my $selector = IO::Select->new; $selector->add( $js1->fh ); while( my $fh = $selector->can_read ) { my @events = $js1->poll; foreach (@events) { next unless $$_{type} == 1; do_event( $_ ); } } }

"There is no shame in being self-taught, only in not trying to learn in the first place." -- Atrus, Myst: The Book of D'ni.


In reply to Rock Band Drum Controller Player by hardburn

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.