Assuming you want to move the camera (and you probably do), you need to make some sort of glTranslate() call to move the camera into the scene while leaving all of the other objects at fixed locations and orientations relative to the origin. If the camera appears to move toward the upper left (and it does for me), you probably need to move the camera along the X and Y axes as well -- I suspect you're drawing in the fourth quadrant, where the origin is at the upper left of your image.


In reply to Re: POGL Zooming to a certain point by chromatic
in thread POGL Zooming to a certain point by jonsmith1982

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