Your other option then is to use glViewport() to change the viewport. This may be easier than changing the camera position. You should be able to rely on OpenGL doing any culling for you, so you don't have to do the math to figure out which blocks to display.


In reply to Re^3: POGL Zooming to a certain point by chromatic
in thread POGL Zooming to a certain point by jonsmith1982

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