I think what kyle was trying to say is that you will always have errors with floating-point. The only way to avoid them is to rescale all your operations to used fixed- point math. It can be done. Before system designers had math co-processor chips and Pentium uber-chips many analog systems were designed using fixed point math.
In reply to Re^3: Floating Point Errors
by starbolin
in thread Floating Point Errors
by Anonymous Monk
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