I think you're on the right track with POGL. It's the most actively maintained of the Perl-OpenGL bindings. Check out the examples directory that comes with the distribution.

If you're starting from zero with OpenGL, I can tell you that it's just a simple state machine. You tell it where things are in the universe, and it draws them while you're telling it to. Whatever the current drawing color, lighting settings, model-view matrix, etc., it just does what you tell it to according to its current state.

Using the glu* commands to draw shapes is very easy. Just remember to set up things first (color, light, etc.) before calling them.

Couple quick tips:


In reply to Re: Perl Opengl Question by Anonymous Monk
in thread Perl Opengl Question by Anonymous Monk

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