< BEGIN RANT >
what is it about OO designs that turn seemingly simple, procedurally-based scripts in mazes of 'where is this function getting called?' and 'why isn't that function in a more evident place?' and 'why call three methods in class A to feed class B an array when functions like
push exist?'
< END RANT >
i'm now so entrenched in someone else's toolset ( see runtime "use" statements via string eval ) that i can't get out of it and still make my deliverable. i was supposed to be the 'beta tester' to see if this OO toolset was applicable to more than just one project ( and ideally, it should be ). but i've ended up needed functionality added that wasn't planned for, and patching that support in is making what was a rather straight-forward object heirarchy and turning it into a maze of function calls.
and since this is pretty much one of my first OO projects, i don't have tons of experience to go on. . . .
is this the kind of coding procedure to look forward to when doing large OO projects. . .?
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