This is obviously not incredibly applicable to more advanced games like chess or even connect-four. It has no means of recognizing similar situations or common patterns, hence the search space gets huge quickly....
Thanks for posting this node... now I feel like I should go back and improve that code. ;)
In reply to Re: Tic Tac Toe quasi-AI
by Falkkin
in thread Tic Tac Toe quasi-AI
by Sprad
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