The problem with having multiple prototypes for the same
function is that Perl doesn't know how to dispatch on the
prototype. (An idea from C++ which people have mixed
opinions on.)
I would use intuitive solution 2 and use the sub keyword
to generate closures on the fly. That is instead of typing
my_func {block1} {block2} $arg;
you would type:
my_func(sub {block1}, sub {block2}, $arg);
Now if that is not the syntax you want, you can try (I have
not so no idea how hard this will be) to play games with
Filter::Util::Call to define a custom language.
Similarly you could do something like use
Parse::RecDescent to parse the configuration,
generate equivalent Perl code from slight markups, and
then
eval that.
Too get a sense of how far you can go with those ideas,
take a look at
Lingua::Romana::Perligata
(but don't blame me if you lose your sanity)...
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