You can factor more work out of the inner loop, but I would expect the win to be very minor:
my $bxScaled = $bx * 16; my $byScaled = $by * 16; for my $x (0 .. 15) { my $xScaled = 16 * $x; # These calculations were factored out of the inner loop my $rx = $bxScaled + $x; my $tiles_for_rx = $tiles[$rx]; for my $y (0 .. 15) { # this calculates the tile index we are currently at, # using the x and y coords in this block my $tile_index = $y + $xScaled; # this calculates the real y value of this tile my $ry = $byScaled + $y; # insert type data into the internal map array and # note that there was change in this block if applicable my $tile = $tiles_for_rx->[$ry][$bz][type]; if (!defined $tile || $$tile != $type_data[$tile_index]) { $changed = 1; $$tile = $type_data[$tile_index]; } } }
Incidentally I'm puzzled at the array access of type. Should that be a $type? Or perhaps a hash access? Either way the current version looks like a bug.

Incidentally another cause of your win over the original is that you're using lexical variables consistently, which I believe are slightly faster than package variables.


In reply to Re^2: How to speed up a nested loop? by tilly
in thread How to speed up a nested loop? by Xenofur

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