I come before you today not with a question to be answered so much as a plan seeking critique.

I have noticed that most software for organizing and maintaining the state of characters, plot, and setting in Roleplaying games is either kind of crap (OpenRPG, sorry), limited to a specific system (Grapevine), or both (Penguinvine, sorry again).

I am considering throwing myself into the ring here, and starting a generified Grapevine replacement. I feel that Perl/Tk is a good solution for it, as the code will be heavy on interface and presentation and light on number crunching.

So far, I'm still trying to decide if this is worth going after. It's something I would use, and that I think would be useful to others. My plans for it would definitely include open sourcing it as soon as there was something remotely worthwhile there.

Feature goals:

What I'm looking for here is suggestions, pointers at projects that might already be something like this, and a general consensus on whether this would be cool, and whether it would be worth the effort.

Thanks in advance, Monks.

while (<DATA>){foreach (split (' ', $_)){ $bub = reverse $_; print "$bub ";}};print "\b.\n"; __DATA__ tsuJ rehtonA lreP rekcaH

In reply to RPG Tracker Project ala Penguinvine. Hot? Not? by pobocks

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