Very good and helpful suggestions. I'll take a look at PCGen, although its focus on D20 makes it unsuitable for some of my uses.

In terms of limited goals... I was thinking that it might make sense to try doing the project as tools-up development; namely, create an RPG description file by hand first, then create a tool to read, display, and edit said file, then do the same for the character files, setting files, etc.

I'm coming at this from hobbyist levels... where would I find info on correctly writing an RFC for the project?

In terms of limited goals... I was thinking that it might make sense to try doing the project as tools-up development; namely, create an RPG description file by hand first, then create a tool to read, display, and edit said file, then do the same for the character files, setting files, etc.

At minimum, I would consider the goals for 1.0 to be:

Does that sound reasonable?

while (<DATA>){foreach (split (' ', $_)){ $bub = reverse $_;print "$bu +b ";}};print "\b.\n"; __DATA__ tsuJ rehtonA lreP rekcaH

In reply to Re^2: RPG Tracker Project ala Penguinvine. Hot? Not? by pobocks
in thread RPG Tracker Project ala Penguinvine. Hot? Not? by pobocks

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