Well damn. Thanks a lot!

Your solution pretty much obsoletes my QuadTree and is about 5-6 times faster WHILE being more efficient.

One question i have though is: Why do you use references instead of actual arrays?

Aside from that, this'll be perfect with a little bit of rewriting. There's also a way to optimize by rejecting rectangles that have a size that's smaller than a certain limit and lowering that limit when no further matches are found. Scratch that, it makes the runtime explode.

In reply to Re^6: Implementation of a QuadTree and worries of a lone programmer (Flood Fill) by Xenofur
in thread RFC: Implementation of a QuadTree and worries of a lone programmer by Xenofur

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