The easy parts are easy. You can use 'wget' to get the file, frames and associated images. It's easily timed how long that takes.

But webbrowsers also execute javascript. Which may lead to new downloads. It also may load plugins, which may do their own downloads. Short from remotedly controlling a browser, that's going to be hard to simulate.

Finally, browser may download things depending on user interaction - mouse movement for instance.


In reply to Re: Measuring complete website loading time by JavaFan
in thread Measuring complete website loading time by acidmax

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