(...) two holes to hold a glass of Schnaps although the last part does not seem to be an essential part of the gameQuite to the contrary, many will confirm that this is exactly the raison d'être of the game.
CountZero
A program should be light and agile, its subroutines connected like a string of pearls. The spirit and intent of the program should be retained throughout. There should be neither too little or too much, neither needless loops nor useless variables, neither lack of structure nor overwhelming rigidity." - The Tao of Programming, 4.1 - Geoffrey James
In reply to Re: Carinthian pub game analysis
by CountZero
in thread Carinthian pub game analysis
by SilasTheMonk
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