I don't know if this is dependent on the starting canvas size or not. I do encourage users to test this correction and see if it works for other situations. If this needs to be moved somewhere else let me know, I just put it in the most familiar place.z = zoom in percent (ex 100) x0 = x pixel of real pixel y0 = y pixel of real pixel x = x pixel of fake pixel y = y pixel of fake pixel x0 = (100*(x+0.6105))/z y0 = (100*(y+0.2526))/z
In reply to Goo::Canvas zoom correction by deadpickle
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