Hello, I'm new to perl, and am trying to write an ascii game. The game will basically be a third person view of a character, and will accept users input to move the character. Basically I need a little input designing the flow of the game. I can't wait for user input by doing a blocking read, but my current code eats up memory almost right away.
#!/usr/bin/perl use Term::Info; use Term::ReadKey; use Term::Size 'chars'; ($cols, $rows) = chars; ReadMode 4; # Turn off controls keys sub userInput { $key = ReadKey(-1); if (not defined($key)) { #do nothing } elsif ($key eq "\e") { $key = ReadKey(-1); if ($key eq "[") { $key = ReadKey(-1); if ($key eq "A") { print "Forward\n"; } elsif ($key eq "B") { print "Backward\n"; } elsif ($key eq "C") { print "Right\n"; } elsif ($key eq "D") { print "Left\n"; } } } elsif ($key eq "q" or $key eq "Q") { #Change to exit function exit 0 } else { print "Get key $key\n"; } updateScreen(); } sub updateScreen { #add code to refresh screen userInput(); } #Accept user input userInput(); ReadMode 0;
Not much code because I just started, but any help on the most efficient design would be greatly appreciated. Thanks, Chris.

In reply to Most efficient design by cdlaforc

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