It's a stab in the dark ... Good stab - I can make use of that. The following outputs "True False" on the buggy compilers (and "True True" on sane compilers):
#include <stdio.h>
int main(void) {
double nv = 2.0 / 3;
float foo = 2.0 / 3;
float truncated = (float)nv;
if(foo == truncated) printf("True ");
else printf("False ");
if(foo == (float)nv) printf("True\n");
else printf("False\n");
return 0;
}
I can apply that method (used to obtain that "True") to PDL, which solves the problem I have asked about. Unfortunately, while it enables me to get the behaviour I want with my C demo scripts, it's still not producing the correct result with PDL - but this is such a fickle bug. I'll have to play around with it some more.
PS: This is relevant to the work I do ensuring Windows compatibility for my XS distros#if defined _MSC_VER && _MSC_VER < 1400 then expect weirdness if you start comparing floats with doubles.
Thanks Marvin.
Cheers,
Rob
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