The issue you are encountering is that the first element of
@gl_thread_queue_arr is still a reference to the same object you are now modifying. If you want to create a new ffmpeg job, you need to create a new ffmpeg object to reference it. Something like this (built off the
FFmpeg::Command example, untested):
use FFmpeg::Command;
my @gl_thread_queue_arr = ();
while (<DATA>) {
my @options = split;
my $ffmpeg = FFmpeg::Command->new('/usr/local/bin/ffmpeg');
$ffmpeg->input_options({
file => $options[0],
});
# Set timeout
$ffmpeg->timeout(300);
# Convert a video file into iPod playable format.
$ffmpeg->output_options({
file => $options[1],
device => 'ipod',
});
push @gl_thread_queue_arr, $ffmpeg; # Add job to Ffmpeg queue
}
foreach my $ffmpeg (@gl_thread_queue_arr) {
my $result = $ffmpeg->exec();
croak $ffmpeg->errstr unless $result;
}
__DATA__
input_file1 output_file1
input_file2 output_file3
input_file3 output_file2
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