Oh, no need to be so serious about it. I wrote this for fun. Streching the limits of perl (or Goo::Canvas specifically) was the point.
In fact, the slowness is caused by the fact that I create 360×300 = 10800 rectangle objects, and every time the mouse moves, all of them gets updated. I wrote a modified version that uses C for the Julia iteration:
#!/usr/bin/perl use strict; use warnings; use Gtk2 -init; use Gtk2::Ex::Dialogs; use Gtk2::Gdk::Keysyms; use Glib ':constants'; use Goo::Canvas; use Inline C => Config => CCFLAGS => '-O3 -msse3 -mfpmath=sse -march=c +ore2 -ffast-math'; use Inline C => 'DATA'; # setting up default sizes my $xbox = 360; my $ybox = 300; my $boxsize = 2; my $centerx = 0; my $centery = 0; my $wsize = 4; my $pmax = $centerx + $wsize / 2; my $pmin = $centerx - $wsize / 2; my $qmax = $centery + $wsize / 2 * $ybox/$xbox; my $qmin = $centery - $wsize / 2 * $ybox/$xbox; my $A = ($pmax-$pmin)/$xbox; my $C = ($qmax-$qmin)/$ybox; #print "$pmax, $pmin, $qmax, $qmin, $A, $C\n"; my $kmax=100; # setting up palette my @palette = map { '#'.sprintf("%02x", int(sqrt($_/$kmax)*256)). sprintf("%02x", int(($_/$kmax)**3*256)). sprintf("%02x", int(sin(3.14159*$_/$kmax)*256)) } +(0..$kmax-1); $palette[-1] = '#000000'; # Create the main window my $win = new Gtk2::Window ( "toplevel" ); $win->signal_connect ("delete_event", sub { Gtk2->main_quit; }); #$win->signal_connect ("configure_event", \&win_expose); $win->set_title( "Julia set demo" ); $win->set_border_width (6); #$win->maximize; $win->set_resizable (0); $win->resize(700, 500); my $vbox = Gtk2::VBox->new (0, 6); $win->add ($vbox); # Creating the canvas my $canvas = Goo::Canvas->new(); $canvas->set_size_request($xbox*$boxsize, $ybox*$boxsize); $canvas->set_bounds(0, 0, $xbox*$boxsize, $ybox*$boxsize); my $white = Gtk2::Gdk::Color->new (0xFFFF, 0xFFFF, 0xFFFF); $canvas->modify_base('normal', $white ); $vbox->pack_start($canvas, 1, 1, 0); my $root = $canvas->get_root_item(); my $g = Goo::Canvas::Group->new($root); my $rect = Goo::Canvas::Rect->new( $g, 0, 0, $xbox*$boxsize, $ybox*$boxsize, 'line-width' => 1, 'stroke-color' => 'white', #invisible on white bg 'fill-color' => 'white', # must be filled for mouse event sensit +ivity 'title' => 'bg_white_rect', ); # Creating the colored rectangles that make up the Julia set my @pixels; foreach my $x (0..$xbox-1) { foreach my $y (0..$ybox-1) { $pixels[$x][$y] = Goo::Canvas::Rect->new( $g, $x*$boxsize, $y*$boxsize, $boxsize, $boxsize, 'line-width' => 0, #'stroke-color' => 'white', 'fill-color' => 'white', 'pointer-events' => 'GOO_CANVAS_EVENTS_NONE', #'title' => 'bg_white_rect', ); } } $g->signal_connect('button-release-event', \&on_background_motion_noti +fy); #'motion-notify-event', \&on_background_motion_notify); $canvas->can_focus(TRUE); $canvas->grab_focus($root); $win->show_all; main Gtk2; # replotting on mouse movement sub on_background_motion_notify { my ($group, $item, $ev) = @_; my $cy = $C*int(($ev->y)/$boxsize) + $qmin; #/// my $cx = $A*int(($ev->x)/$boxsize) + $pmin; #print $ev->x," ,",$ev->y," ,$cx ,$cy\n"; my ($k, $x, $y, $x2, $y2); foreach my $p (0..$xbox-1) { foreach my $q (0..$ybox-1) { $k = julia_iter($p, $q, $A, $C, $pmin, $qmin, $kmax, $cx, +$cy); $pixels[$p][$q]->set( 'fill-color' => $palette[$k], ); } } return TRUE; } __DATA__ __C__ int julia_iter (int p, int q, double A, double C, double pmin, double +qmin, int kmax, double cx, double cy) { int k = 0; double x = A*p + pmin; double y = C*q + qmin; double x2 = x*x; double y2 = y*y; while (x2+y2<4 && k<kmax) { y=2*x*y+cy; x=x2-y2+cx; x2=x*x; y2=y*y; k++; } return k; }
Profiling this shows that the julia_iter function (that calculates the new color) needs 3 us while the set method for the rectangles takes 12 us.

In reply to Re^2: The horribly slow Julia set viewer with the extremely inefficient plotting method by kikuchiyo
in thread The horribly slow Julia set viewer with the extremely inefficient plotting method by kikuchiyo

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