Yes you are quite correct. That would be helpful.

The bug seems to be in Storable.

Program received signal SIGSEGV, Segmentation fault. 0x00007ffff662f194 in do_store (my_perl=0x602010, f=0x0, sv=0x74dad0, +optype=0, network_order=1, res=0x7fffffffe440) at Storable.xs:3739 3739 dSTCXT; #0 0x00... in do_store (my_perl=0x602010, f=0x0, sv=0x74dad0, optype= +0, network_order=1, res=0x7fffffffe440) at Storable.xs:3739 #1 0x00... in net_mstore (my_perl=0x602010, cv=<value optimized out>) + at Storable.xs:3914 #2 XS_Storable_net_mstore (my_perl=0x602010, cv=<value optimized out> +) at Storable.xs:6444 #3 0x00... in Perl_pp_entersub () from /usr/lib/libperl.so.5.10 #4 0x00... in Perl_runops_standard () from /usr/lib/libperl.so.5.10 #5 0x00... in Perl_call_sv () from /usr/lib/libperl.so.5.10 #6 0x00... in Perl_sv_clear () from /usr/lib/libperl.so.5.10 #7 0x00... in Perl_sv_free2 () from /usr/lib/libperl.so.5.10 #8 0x00... in ?? () from /usr/lib/libperl.so.5.10 #9 0x00... in Perl_sv_clean_objs () from /usr/lib/libperl.so.5.10 #10 0x00... in perl_destruct () from /usr/lib/libperl.so.5.10 #11 0x00... in main ()
UPDATE:
-- gam3
A picture is worth a thousand words, but takes 200K.

In reply to Re^2: Tie hash Segmentation fault by gam3
in thread Tie hash Segmentation fault by gam3

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