Concurrent SNMP? POE has a component for that. It might be more appropriate than pinging hosts.
In general, you will have issues if your polling period is shorter than the time SNMP::Multi takes to process the list. Your polling loop could trigger a new round of snmpget while the previous one is still in play. If you run into this problem, it will snowball until the program crashes: The second snmpget round will be slower than the first (because it's running concurrently with the first). The third will run slower than the second. Meanwhile, new rounds are accumulating.
In reply to Re: Remote Monitoring using multi-threading
by rcaputo
in thread Remote Monitoring using multi-threading
by guruk
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