First, if you really want to do it without events, you should consider writing your data to a single image, then occaisionally display the image with a run-once-and-discard Tk program. But the best way, is as follows:

Since you are new to Tk and event loop systems, you probably are unaware that you cannot use "sleep" in an eventloop system, without causing problems similar to yours. Sleep interferes with the event loop.

What you want to do is use a timer, and probably a canvas, that repeatedly calls your update. Something like:

#!/usr/bin/perl use warnings; use strict; use Tk; my $top=MainWindow->new(); my $canvas=$top->Canvas(width=>300, height=>245)->pack(); $top->bind('<Control-c>' => \&exit); $top->bind('<Control-q>' => \&exit); my $origin_x=110; my $origin_y=70; my $PI=3.141592635; my $circle_radius=5; my $path_radius=0; my $angle = 0; &animate(); $top->Button(-text=> 'Again', -command=>\&animate)->pack; MainLoop(); sub animate{ $canvas->delete('circles'); $origin_x=110; $origin_y=70; $circle_radius=5; $path_radius=0; $angle = 0; my $repeater; $repeater = $top->repeat(500, sub{ #500 milliseconds $path_radius+=7; $circle_radius+=3; $angle+=10; my $path_x=$origin_x+$path_radius*cos($angle*$PI/90); my $path_y=$origin_y-$path_radius*sin($angle*$PI/90); $canvas->create('oval', $path_x-$circle_radius, $path_y-$circle_radius, $path_x+$circle_radius, $path_y+$circle_radius, -fill=>'yellow', -tags => ['circles'], ); $canvas->create('line', $origin_x, $origin_y, $path_x, $path_y, -fill=>'slategray', -tags => ['circles'], ); if( $angle > 180 ){ $repeater->cancel } } ); }

I'm not really a human, but I play one on earth.
Old Perl Programmer Haiku

In reply to Re: Perl/Tk without events by zentara
in thread Perl/Tk without events by alexxxm

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