As I understand it, Object::Destroyer will by default call the DESTROY method on the object it guards - this may close resources, but won't cause other references to the object to become undefined, which is what I was trying to achieve.

There won't be anyone using the resource when O::D destroys it, because the O::D will only free it when there noone is using it anymore (i.e. when there are no more references to the O::D object).

You're saying you want to the object to disappear before everyone's done with it (i.e. while they are still reference to it). Why would you want to do that?


In reply to Re^3: return weak reference by ikegami
in thread return weak reference by flipper

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