This layout -- Roleplay::Goblin -- will break down very quickly. Consider the Monster Manual, for example. Then the Fiend Folio. Then the Monster Manual 2. Then custom monsters from modules... And you've already got a couple thousand .pm files in a single directory. Not fun to edit or maintain.

You want to abstract it more. MyRPG::NPC or something. Then it can have basic attributes like hit points, damage taken, and alignment; and roles (see Moose for ideas there) for things like "magic (spell list)," "flight," "healing," et cetera. NPCs could then be built from configuration which would be much easier to maintain, write, and generate on the fly.


In reply to Re^3: Module Organization by Your Mother
in thread Module Organization by Dwood

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