> Regarding your initial idea. That is called a bi-directional search and was my first inclination too assuming only the shortest path(s) were desired. Unfortunately, if there is a 3 node solution and a 7 node solution, neversaint wants both.

yes but IMHO it's still applicable for "all paths", you just have to test combinations of "half paths" that meet in a node.

IMHO that should already reduce the complexity C(n) of a uni-directional approach to 2*C(n/2) of bi-directional, which means a dramatical speed up!

> Here is an actual example - one that I tested with:

> L F B > / | \ / \ / | \ > R--J--X----D--Q P M > \ | / \ | | > Z U--S
The point here is that the (one element) set of edges {(D,Q)} is already a min-cut of the graph which separates start and stop.

Sorry it's been 15 years now since I heard (the basics) of graph theory at uni but IMHO calculating the shortest path should be a good start for identifying cuts.

Cheers Rolf


In reply to Re^3: Short Circuiting DFS Graph Traversal by LanX
in thread Short Circuiting DFS Graph Traversal by Limbic~Region

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