with that initial thread repawning itself ad infinitum?
On Windows, none. On *nix, from previous threads it appears that the implementations leaks a few k for each new thread.
But unless the OP is intending that the buttons on this Tk gui be used as those on a gmaes controller in a first person shoot'em up, even the *nix leak is unlikely to be a big problem.
In reply to Re^11: Tk and Threads
by BrowserUk
in thread Tk and Threads
by Dirk80
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