Has anyone even checked Dice::Dice? If so what makes it impracticle? It handles 3d6 type of calls and other functionality is already built in. Your modifiers could then be implemented from thier own module outside of the roll and your modifier routine doesn't have to know squat about the roll type and would be far easier to maintain.

coreolyn

In reply to Re: Modules: Building blocks for the Daft Adventure by coreolyn
in thread Modules: Building blocks for the Daft Adventure by Tiefling

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