->{'tiedScalar'} outside of FETCH:

SV = PVMG(0x2e04558) at 0x3dce60 REFCNT = 1 FLAGS = (GMG,SMG,RMG) IV = 0 NV = 0 PV = 0 MAGIC = 0x2e4ac58 MG_VIRTUAL = &PL_vtbl_packelem MG_TYPE = PERL_MAGIC_tiedscalar(q) MG_FLAGS = 0x02 REFCOUNTED MG_OBJ = 0x26ad98 SV = IV(0x26ad90) at 0x26ad98 REFCNT = 1 FLAGS = (ROK) RV = 0x26ad20 SV = PVHV(0x25c8e0) at 0x26ad20 ...

->{'tiedScalar'} inside of FETCH:

SV = PVMG(0x2e04558) at 0x3dce60 REFCNT = 2 FLAGS = () IV = 0 NV = 0 PV = 0 MAGIC = 0x2e4ac58 MG_VIRTUAL = &PL_vtbl_packelem MG_TYPE = PERL_MAGIC_tiedscalar(q) MG_FLAGS = 0x02 REFCOUNTED MG_OBJ = 0x26ad98 SV = IV(0x26ad90) at 0x26ad98 REFCNT = 1 FLAGS = (ROK) RV = 0x26ad20 SV = PVHV(0x25c8e0) at 0x26ad20 ...

What happened to the flags? Some protection against infinite loops?

Update: This is done by save_magic and restore_magic in mg.c. Definitely intentional. Key aspects:

SvMAGICAL_off(sv); SvREADONLY_off(sv); if (!(SvFLAGS(sv) & (SVf_IOK|SVf_NOK|SVf_POK))) { /* No public flags are set, so promote any private flags to pu +blic. */ SvFLAGS(sv) |= (SvFLAGS(sv) & (SVp_IOK|SVp_NOK|SVp_POK)) >> PR +IVSHIFT; }

In reply to Re: untie() and tied() and UNTIE dont work right inside FETCH with tied scalar by ikegami
in thread untie() and tied() and UNTIE dont work right inside FETCH with tied scalar by patcat88

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