# Lets serial port programs written for either Windows or Unix # work on the other kind of system without modification. # By Ned Konz, ned@bike-nomad.com, http://bike-nomad.com # This script must have only LF line endings to work cross-platform. # usage: # perl -MAnySerialPort myProgram.pl # # This will map port names between Linux and Windows; if your system d +oesn't # use the same mappings, you can call # Device::SerialPort::mapPorts # or # Win32::SerialPort::mapPorts # to change it: # Device::SerialPort->mapPorts('COM1:' => '/dev/magicSerial0', # 'COM2' => '/dev/magicSerial1'); use strict; package AnySerialPort; use vars '@ISA'; BEGIN { my %portMap; my $oldNew; my $onWindows = 0; if ($^O eq 'MSWin32') # running on Win32 { $onWindows = 1; eval "use Win32::SerialPort"; *main::Device::SerialPort:: = *main::Win32::SerialPort::; $oldNew = \&Win32::SerialPort::new; $INC{'Device/SerialPort.pm'} = $INC{'Win32/SerialPort.pm'}; %portMap = ('/dev/ttyS0' => 'COM1:', '/dev/ttyS1' => 'COM2:', '/dev/ttyS2' => 'COM3:', '/dev/ttyS3' => 'COM4:', ); } else # running on Unix { eval "use Device::SerialPort"; *main::Win32::SerialPort:: = *main::Device::SerialPort::; $oldNew = \&Device::SerialPort::new; $INC{'Win32/SerialPort.pm'} = $INC{'Device/SerialPort.pm'}; %portMap = ('COM1:'=> '/dev/ttyS0', 'COM2:'=> '/dev/ttyS1', 'COM3:'=> '/dev/ttyS2', 'COM4:'=> '/dev/ttyS3', ); } die "$@\n" if $@; @ISA = 'Device::SerialPort'; # Hook the constructor so we can map the port names # and class if needed *main::Device::SerialPort::new = sub { my $class = shift; my $portName = shift; if ($onWindows != ($class eq 'Win32::SerialPort')) { $portName = $portMap{$portName} || $portName; $class = $onWindows ? 'Win32::SerialPort' : 'Device::SerialPort'; } $oldNew->($class, $portName, @_); }; # Gets and/or modifies the port mapping # Returns a hash sub Device::SerialPort::mapPorts { my $self = shift; %portMap = (%portMap, @_); } } 1;

In reply to Platform-independent Serial Port code by bikeNomad

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