Your question makes no sense. It doesn't return a char*, so you can't use char*. If you tell it it's a char*, Win32::API will treat it as a null-terminated string. Win32::API doesn't know anything about BSTR, so you'll have to tell Win32::API that the pointer is a number, fetch the BSTR yourself, and extract the string therein yourself.

use Encode qw( decode ); use Win32::API qw( ); sub bstr_to_str { my ($bstr) = @_; my $len = unpack('V', unpack('P4', pack('J', $bstr-4))); my $raw = unpack("P$len", pack('J', $bstr)); return decode('UTF-16le', $raw); } my $SysFreeString = Win32::API->new('oleaut32.dll', 'SysFreeString', ' +N', 'V') or die $^E; sub SysFreeString { my ($bstr) = @_; $SysFreeString->Call($bstr); } my $dec = Win32::API->new('mydll', 'dec', 'IP', 'N') or die $^E; sub dec { my $iSize = $_[0]; our $iReturn; local *iReturn = \$_[1]; #my $iReturn_buf = pack('l', $iReturn); # If in-out my $iReturn_buf = pack('l', 0); # If out my $rv_bstr = $dec->Call($iSize, $iReturn_buf); $iReturn = unpack('l', $iReturn_buf); my $rv = bstr_to_str($rv_bstr); SysFreeString($rv_bstr); return $rv; }

Untested.

Notes:

Update: Oddly, the pointer doesn't point to the start of the structure but to the start of the character data (for compatibility with WCHAR*). Fixed.


In reply to Re: Perl Win32::API and BSTR by ikegami
in thread Perl Win32::API by manojghosh

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