Variations in ping time to each client means you can't send something to all of them simultaneously, regardless of the local hardware limitations. Multiple processes won't help you there.

If you just want to make sure you're sending the same data to everyone from a rapidly changing source, copy the file(s) to a temp folder (or read into memory), then distribute that temp copy to the clients.

A single threaded application can send single packets to each ready client in turn so no one of them will hog all the bandwidth or unduly delay the others. If your single app doesn't let any client get more than one packet ahead of the others, then you can keep them all in synch up to the last packet at the cost of having a bad client slowing everybody down.


In reply to Re: Synchronous action by SuicideJunkie
in thread Synchronous action by kingjamesid

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