It seems I can use 2 ways below to treat it:
Looking at the protocol, (which is pretty badly designed IMO), you're going to have to use a mixture of both methods.
- First you need to read 1 byte to determine if it is a fixed (0x10) or variable (0x68) length packet.
- If the former, you can then read the next 5 bytes, check the checksum and unpack the payload.
- If the latter, then you need to read the next two bytes to obtain the length.
- Then you add 3 to that. (To account for the second start byte, the checksum and stop bytes.)
- Then you can read the rest of the packet, check the sum and unpack the payload.
- And finally ack (0xe6) or nack (0xa2) the packet.
Don't forget to binmode your socket and use sysread. I've found that wrapping sysread in a sub that checks the return code and returns the result for assignment makes life much easier.
That still leaves the problem of timeouts. There are various ways of tackling that--alarm, ioctl, select etc. Which is appropriate will depend a lot on you platform. That said, tcpip comms is pretty reliable especially if LAN connected. It may be a sufficiently infrequent occurrence that you can essentially ignore it. That will depend upon your circumstances and network.
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.
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