This is really awesome. I had a plan to write the net-version(unfolded cube version) of a Rubik's cube inside my package CM::Rubik .
Now I know what I'm going to use to do it( thanks ! ), your script with the eval-thingie is really a good idea.
It's a very good idea and I totally agree on the 10x argument.

In reply to Re: Coding for OpenGL "live" by spx2
in thread Coding for OpenGL "live" by SuicideJunkie

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