That's an interesting approach.
My piddle is just a 1D vector so maybe if I create a second 1D vector that is a copy of the first minus the first element, I can just subtract one from the other and produce the result I need?
Hm. Need to play.
In reply to Re^2: PDL: efficient self-referencing math?
by BrowserUk
in thread PDL: efficient self-referencing math?
by BrowserUk
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